![]() However, I say “eventually” because it’s usually somewhat inadvisable to simply make a beeline for the exit beacon in order to leave each sector more quickly.Īlthough it isn’t necessarily wise to remain in a given sector for very long either because of the rebels in hot pursuit of you, especially near the sector’s entry point. When in a sector of any type, your main goal is to eventually reach a beacon marked “EXIT,” which will allow you to leave your current sector and jump to a new one. To do this, you’ll need to travel through several various randomly-generated sectors of space using your ship’s FTL drive. You must safely escort whatever data you carry to its destination before the rebels (who oppose the Federation) are able to catch up to you and forcibly prevent you from accomplishing your goal. I’ll begin by providing you with what little plot information you’re given at the start of each run.Įssentially, your spaceship and its crew are part of a presumably governmental organization known simply as “The Federation,” which asks that you carry data vital to the remainder of the Federation’s fleet. That means if the game’s random generation system decides it wants to put you on an emotional roller coaster during any particular run through its content, it will most assuredly do so. Before I get into that, allow me to backtrack a bit. ![]() Let me attempt to explain why.Īs I mentioned earlier, the entirety of the content you experience throughout every run of FTL’s gameplay is randomly generated. I feel that its gameplay strikes a perfect balance between enjoyable, yet potentially catastrophically hectic gameplay. That’s part of the reason I decided to review it. That kind of thing happens quite frequently in my experience. I don’t mean to say FTL is “chill” enough to where its gameplay never gets hectic or I never find myself worrying about my progress, however. ![]() By that, I mean FTL is a game which I feel allows me to put on some music or a podcast to listen to in the background while I just go with whatever “flow” the game randomly generates for me. Since then, it has easily earned its place on my list of my favorite “chill” indie games. I originally purchased Subset Games’ FTL: Faster Than Light in early 2013, soon after its release in September 2012.
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